Trail Actions

You're going to spend a lot of time crisscrossing the Downside. Might as well put that time to use, eh?

Moving from one hex to another takes four hours. When you decide on a journey and calculate the time required, you may spend the journey doing some of the following. If you do more than one of these per journey, you will gain one stage of Exhaustion.

Resting
Requires: nothing

Roll: Con save (to avoid interruption)

Everybody needs some downtime, as well and sleep, food, and drink. Some things to keep in mind:


 * You should try to get 8 hours of rest per 24 hours
 * Long or Short rests require consecutive, uninterrupted hours
 * Bumpy terrain (or other unforeseen occurrences) can interrupt your rest
 * You can improve your rest by investing in a nicer bunk, keeping healthy, relaxing beforehand, etc.

Studying
Requires: a relevant book or scroll

Roll: Int check (to understand what you're reading)

Knowledge is power, after all! You can declare up to [ ] topics to be your research specialty, and spend time brushing up on them. The more time you spend studying, the better this bonus will be. You can use these research topics like any other skill check."Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns’ horns."

Wayfinding
Requires: nothing

Roll: Survival (to read the aurora or skysigns properly). Another player may assist with an Int roll (to correlate your observations with the Codex's tables).

You can't get there if you don't know where you're going. Since the Downside astronomy is highly peculiar, wayfinding is an arduous task. One Survival Check and one Int Check combined will determine the number of straight lines you draw on the map, and the DM will tell you which section contains your destination.


 * 10 or less: one line
 * 11-20: two lines
 * 21-40: three lines
 * 41 or more: four lines;

"“How terrible to wander wishing only to escape oneself.”"

Scrying
Requires: scrying apparatus installed

Roll: Arcana (to use the scryer and understand what you're seeing)

Keep tabs on the competition, because you can safely assume they're spying on you too. An Arcana check tells you how much informationn you gain:


 * 10 or less: one question
 * 11-20: two questions
 * 21 or more: two questions plus a useful secret

You can learn things like:


 * A person's biographical info: race, class, signature abilities, crimes, and so on
 * A team's incorporating doctrines: their in-battle tactics, their unifying philosophy, their relationship to each other
 * The location of a person, place, or thing
 * Some other discrete piece of information that you might like to know

Remember that scrying can fail for various magical reasons. No refunds.

Cooking
Requires: a kitchenette, something that might improve the food

Roll: Wisdom check (you gotta cook with your heart)

An army marches on its stomach. The food provided of the Downside leaves a lot to be desired, but it's not beyond salvaging. A Wisdom check determines the amount of improvement you can bestow:


 * <10: everybody gets temporary hit points equal to your Wisdom modifier
 * 11-15: ...and also 1d6 temporary hit points
 * 16-20: ...and also +2 to your initiative in the next combat
 * >21: ...and one person gets Inspiration

Gardening


Requires: a planter box and seeds, a green thumb

Roll: Nature (of course)

Through diligence and patience, life can be cultivated in the least hospitable of places. For each of the four plots in the flowerbed, a Providence Seedling is growing. Make a Nature check and add the result to the cumulative total of the seedling. When you think it is ready, harvest the plant and reap what you've sown!"""The apples of the valley hold the seeds of happiness // The ground is rich from tender care- repay, do not forget..."

Dowsing
Requires: a dowsing apparatus large enough to be mounted on the Wagon

Roll: Strength (gotta keep it moving)

The Downside was designed to suit Atropos' whims, and she loves to hide little secrets in plain view. By using a dowsing device, you can find all sorts of neat things! This particular model is powered by a bellows, which requires substantial strength to operate. Make a Strength check to determine the effective range, and you'll be alerted to the position of any roadside goodies that are in that area!